Fragments of the tail-end of a dream... but it was pretty cool!
I found myself voice chatting with Devin McIntyre on Skype. He was trying to convince me to do something (probably play Starcraft II) but I kept telling him I was in the middle of playing a game. That's when I realized that I was sitting in front of a huge computer with many flat screen monitors. The monitors were able to all work in conjunction with each other, but each of them were displaying something different at this point. There were two sections of monitors adjacent to each other, both were four monitors high and three monitors wide. I would say each monitor was only about 19" or 20", but the large quantity made up it. I could see between each screen, too, and noticed that they were all held up by individual rotatable mechanical arms made of what must have been metal that was painted black. Wires and cables snaked all over the background and made it seem sort of improvised. I never saw what the computer looked like, or to what the monitors were hooked up. I don't remember every seeing keyboard or controller, either, which I thought was strange. The set up was not exactly practical, but it was certainly impressive.
After finding myself in front of this, I focused in on a monitor in the right section, on the bottom row in the middle. Apparently, that was where I was playing my game. I remember thinking that the game reminded me of a cross between Zelda: Ocarina of Time and Super Mario Galaxy. Unfortunately, the details have now become hazy and blurry. I was just on the cusp of a boss fight when Devin tried to convince be to participate in some other activity, and now that I was focused on the game again, the boss fight began. I'm not exactly sure what happened, but here is what I can recall:
The level was dark and either castle or graveyard themed, and I remember there being enemies that were reminiscent of Boos from Super Mario Galaxy. The art style was also similar to that but was less cartoonish and more along the lines of something one would see in Zelda: Ocarina of Time. There was also a flair of Gauntlet Legends (N64) in there. The camera angle was a constant third person, but it was definitely 3D and did not use sprites. I can't recall what the actual boss was, but it was big, scary, and very well could've been a floating blob like the smaller "Boo" enemies. I recall having no idea how to play except to try running away from the boss-- fortunately for me there was a timer, and it turned out to be a survival game. I don't think I knew how to attack, defend, or use any special skill. I came very close to dying and struggled jumping over and running around obstacles to keep away from the boss, who was damaging me just by touching me. Seeing the timer count down to zero was a huge relief, and that is when I woke up.
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